Mini Metro -peli

Jäi tuo 695-tulos häiritsemään, kun oli noin lähellä tasasataa... Noh, muutama tunti ja: 703. :p
 
Alpha7 is now live! Changes are:

Tunnels (bridges?) are no longer limited.
Tunnels slow trains down as they’re moving through them.
Pressing a key during the upgrade screen or the game over screen will toggle the dialog’s visibility.
Bug: Pathfinding better accounts for long loops.
Bug: Released carriages now actually release themselves properly back into the upgrade pool.
Bug: Straight lines no longer ignore intersections.
 
731 toistaiseksi korkein, napsahti ehkä noin vajaan kymmenen yrityskerran jälkeen. On kyllä koukuttava, pakko myöntää.
 
Otan tämän haasteena! :)

Tunnelimäärärajoituksen poistuminen tosin helpottanut varmasti peliä...

:D Kerron kun ylität tulokseni! Rehellisyyden nimissä on myönnettävä, että itselläkin menee kyllä aika tovi, että tuon pääsee rikkomaan. Sen verran peli kyllä kasaa haasteita.
 
Uusi versio (alpha 8) on saatavilla.
Ja ominaisuuksia on lisätty rutkasti

http://devlog.dinopoloclub.com/post/80232001557/mini-metro-alpha8

kehittäjän nettisivut sanoi:
Here’s the list of changes from alpha7:

The upgrades for lines and carriages have been rolled in to one asset, ‘railcars’.
The line limit is now seven. New lines can be constructed within that limit as long as you have a spare railcar to put on them.
Additional railcars put onto a line either travel independently as new trains or add to existing trains, depending on the length of the track (longer tracks support more independent trains). The railcars will reassign themselves as the line grows or shortens in length.
Tunnels are back to being limited resources. London begins with three.
Stations now hold six passengers each (twelve if upgraded).
Railcars now hold four passengers each.
Additional train types have been removed.
Station upgrades reduce loading times.
Tunnels are avoided by the line-placement algorithm where possible.
Pressing space pauses & unpauses.
The clock has been removed and replaced with a pause button.
Lines must contain three or more stations to loop.
Upgrades are now tied to passenger milestones, not awarded every week.
Each milestone, the upgrade can be selected from any of the three available (railcar, station, tunnel).
Added numbers to the upgrade icons to indicate how many of each are available.
Capacity is now taken into account when pathfinding.
Changed wording of line-crossing error message to “Lines can only cross at stations”.
Bug: Tunnels now show up on dangling lines with an error.
Bug: Fixed rare crash when certain track configurations were completed.

Tykkään kovasti pause-näppäimestä, mutta tunneleiden määrän rajoittaminen harmittaa. Saapi nähdä, millainen peli on sen valmistuttua kokonaan.
 
Tykkään kovasti uudesta päivityksestä, mutta harmittaa, että vaunujen koko on pienennetty puoleen :(. Tällä versiolla sai huipputulosta parannettua vajaalla 300:lla... Uusi tulos: 892 :)
 
Takaisin
Ylös